
At the same time, other characters must have rounded personalities, shown through the quality of their dialogue, voice acting and facial expressions. In too many titles, the people in them are simply plot dispensers or, worse, broad-brush versions of a stereotype.Īt Bafta on Piccadilly the night before our interview, he explained how using a first-person camera angle encourages you to identify with the protagonist.
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Levine is also concerned with how to create a connection between the player and the game’s characters. Anybody with a working sense of ethics understands that hurting powerless creatures is cruelty.” The guards, meanwhile, are trying to kill you, so you feel no compunction in killing them first. “Have you ever seen photos of lynchings? They were basically parties.

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